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Titre : Everything Comes From The Core
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Everything Comes From The Core
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Everything comes from the core |
When a character turns their head, you might not think this motion comes from their core, but in fact it does, and you need to make sure that the action is motivated from the character's core, else the motion will feel robotic.
One of the most common mistakes made by junior animators is to block out a shot on stepped curves in Maya, but only to key frame parts of the body, such as the head, or the arms. Whenever you move every body part, you have to start with the root. No part of our body can move without instruction from the central command.
An animator colleague from DreamWorks used to ask his students "what drives what?" In other words, when you create motion (such as a head turn), ask yourself - what actually drives it? It all comes from the core.
So, when you are blocking out a shot on stepped curves, make sure that whenever you move a part of the body, you also move the root control, even if it's just a little bit. That way the motion will always feel believably, coming from the central core of our bodies.
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